|
|
Monk Skills

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
HP+10% |
Passive Skill |
HP is boosted by 10% HP
+10% |
1 AP |
Accuracy+10% |
Passive Skill |
Accuracy is boosted by 10% ACC
+10% |
1 AP |
Barefist |
Passive Skill |
Physical damage is boosted while weaponless.
POW = 5+LVL/3 |
2 AP |
Stigma Magic |
N/A |
70% |
Partially cure negative status effects
on the party. 70% chance
to cure Blind, Poison, Silence, Confuse, Frog, Berserk,
Sleep. |
2 AP |
HP+20% |
Passive Skill |
HP is boosted by 20%. HP
+20% |
2 AP |
Kick |
N/A |
90% |
Damage a group of enemies with a flying
kick. Damage all
enemies for 75% of your normal damage. |
3 AP |
Terrain |
N/A |
Varies |
Uses surroundings to cause random effects.
Damage and random effects
to single or all enemies, based on 25% STR and 75%
MAG. Without Gaia Bell, there is a 43% chance of
using a single-target attack, a 29% chance of using
an all-target attack, a 14% chance of using a healing
spell, and a 14% chance of using Shadow Flare (POW=40).
Percent's change if using Gaia's Bell, putting Shadow
Flare at 33%. |
3 AP |
Chakra |
N/A |
100% |
All allies gain a small amount of HP
& MP. Restores
HP/MP to all allies, based on STR. |
5 AP |
HP+30% |
Passive Skill |
HP is boosted by 30%. HP
+30% |
10 AP |
Counter |
Passive Skill |
Counterattacks physical attacks.
50% chance to counter,
70% with Black Belt. |
| |
Knight Skills

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
First Strike |
Passive Skill |
Take action first in a fight. Start
with CT bar at 100% |
2
AP |
Armor
Break |
8
MP |
75% |
Destroy an opponent's
armor's defense.
DEF is reduced to
2 for 5 turns, regardless of equipped armor.
|
2 AP |
Cover |
Passive Skill |
Take damage in place of an ally.
50% chance of taking a
physical hit instead of an ally. |
2 AP |
Power Break |
8 MP |
75% |
Destroy an opponent's weapon's power.
POW is reduced to 5 for
5 turns, regardless of equipped weapon--unless 'Barefist'
(above) is equipped. |
3 AP |
Mind Break |
8 MP |
75% |
Destroy an opponent's armor's magic defense.
MDEF is reduced to 2 for
5 turns, regardless of equipped armor. |
3 AP |
Vitality+10% |
Passive Skill |
Vitality is boosted by 10%. VIT
+10% |
3 AP |
Magic Break |
8 MP |
75% |
Destroy an opponent's magical spell's
power. MAG is reduced
by about 90% for 5 turns. |
| 4 AP |
Darkside |
HP |
100% |
Sacrifice HP to deal damage to all opponents.
Deal 125% damage to all
targets, but lose 10% of your maximum life to do
so. Warning: It is possible to
kill yourself with this skill. |
4 AP |
Strength+10% |
Passive Skill |
Strength is boosted by 10%. STR
+10% |
4 AP |
Threaten |
20 MP |
20% |
Scare an enemy stiff! Inflicts Stop.
Stops players from taking
their turn for 5 turns. |
11 AP |
2-Hands |
Passive Skill |
Hold a weapon in both hands to increase
attack power. Some evade is sacrificed for this
skill. POW x2; EVD
-20% |
|
Thief Skills

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
Reflex |
N/A |
100% |
Slightly increases the party's accuracy
and evade. All party
members receive a +1 or +2 boost to their ACC and
EVD. |
1 AP |
Deathblow |
N/A |
50% |
Deal critical damage or miss completely.
Damage x1.5 or miss. |
1 AP |
Shuriken |
1 Item |
100% |
Throw a shuriken to deal greater damage.
Deals 125% damage to a
target, based on ACC. POW is approximately 20. 20%
chance to use a Magic Shuriken, which attacks an
enemy's M.DEF instead of DEF. |
2 AP |
Evade+10% |
Passive Skill |
Evade is boosted by 10%. EVD
+10% |
2 AP |
Steal |
N/A |
80% |
Steal items from another player.
Steal 0-5 items from an
opponent. Can steal more than you can hold. |
2 AP |
Grenade |
2 Items |
N/A |
Throw a random grenade to damage all
enemies. Deals damage
based on ACC to all enemies. POW = 15 for Grenade,
but might use Frag Grenade (breaks all opponents'
armor), Smoke Bomb (blinds all targets), or Petrify
Grenade (slow-petrifies all enemies), which all
have a POW = 10. |
3 AP |
Image |
10 MP |
100% |
Puts yourself in the Vanish state.
Can't be hit by physical
attacks for 5 turns, but 100% chance of being hit
by magic attacks, even those with low hit percents.
Vanish wears off when hit by magic. |
3 AP |
Thievery |
10 MP |
100% |
Deal damage that ignores defense and
increases with successful steals. Damage
increases based on how many items you steal (5 +
#stolen x #stolen). Ignores enemy DEF. Increases
with each successful steal. |
3 AP |
Speed+10% |
Passive Skill |
Speed is boosted by 10%. SPD
+10% |
10 AP |
2-Swords |
Passive Skill |
Equip two weapons to increase attack
power. Some defense is sacrificed for this skill.
POW x2; VIT -20%
|
|
Chemist Skills

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
Eye Drops |
1 Item |
100% |
Cures Blind. Removes
Blind status for 1 target. |
1 AP |
Echo Screen |
1 Item |
100% |
Cures Silence. Removes
Silence status for 1 target. |
1 AP |
Antidote |
1 Item |
100% |
Cures Poison. Removes
Poison status for 1 target. |
| 1 AP |
Maiden's Kiss
|
1 Item |
100% |
Cures Frog. Removes
Frog status for 1 target. |
1 AP |
Potion |
1 Item |
100% |
Restores 200 HP; randomly restores all
HP. Restore 200 HP
to 1 target, randomly (based on LUCK) restores all
HP to that target (X-Potion). |
2 AP |
Holy Water |
1 Item |
100% |
Cures Doom. Removes
Doom status for 1 target. |
2 AP |
Soft |
1 Item |
100% |
Cures Petrify & Slow-Petrify.
Removes Petrify (or "will
be petrified") status for 1 target.
|
2 AP |
Cheer |
N/A |
100% |
Slightly increases the party's strength
and vitality. All
party members receive a +1 or +2 boost to their
STR and VIT. |
3 AP |
Sing |
N/A |
Varies |
Sings a random song to boost the party.
Songs randomly restore
HP, MP, or cause beneficial statuses to the entire
party. |
4 AP |
Hi-Potion |
3 Items |
100% |
Restores 1000 HP; randomly targets all
allies. Restores 1,000
HP to 1 target, randomly (based on LUCK) restores
1,000 HP to all allies (Mega Potion).
|
4 AP |
Ether |
2 Items |
100% |
Restores 50 MP; randomly restores all
MP.
Restores 50 MP to 1 target, randomly (based on LUCK)
restores all MP to that target (Turbo Ether). |
7 AP |
Remedy |
3 Items |
100% |
Cures all status ailments.
Removes all negative statuses from 1 target. |
11 AP |
Chemist |
Passive Skill
|
Doubles the potency of restorative items
Potions restore 400 HP,
Hi-Potions restore 2,000 HP, Ethers restore 100
MP, and Mega Potions restore 2,000 HP to all allies.
|
|
Alchemist Skills

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
Elemental Items
|
1 Item |
100% |
Deal light elemental damage to a target.
POW = 10, damage based
on MAG (50%) and ACC (50%). Damages enemy's MDEF. |
2 AP |
Bacchus Wine |
2 Items |
100% |
Berserks an ally. Puts
an ally in Berserk status for 5 turns. Player will
not use it on an ally whose MAG > STR. |
2 AP |
Flirt |
10 MP |
40% |
Charm an opponent. Inflicts Confuse.
Inflicts Confuse status
on 1 target for 5 turns. |
3 AP |
Chocobo Feather |
2 Items |
100% |
Hastes an ally; randomly hastes all allies.
Grants Haste to an ally
for 5 turns, randomly (based on LUCK) gives entire
party Haste. |
3 AP |
Dance |
N/A |
Varies |
Dances a random dance to harm all enemies.
Dances randomly deal
HP damage, MP damage, or cause harmful statuses
to all enemies. |
6 AP |
Magic Gems |
3 Items |
100% |
Deal heavy elemental damage to a target.
POW = 20, damage based on MAG (50%) and ACC (50%).
Damages enemy's MDEF. |
7 AP |
Light Curtain |
2 Items |
100% |
Gives Protect to an ally; randomly to
all allies. Grants
Protect to an ally for 5 turns, randomly (based
on LUCK) gives entire party Protect.
|
7 AP |
Star Curtain |
2 Items |
100% |
Gives Reflect to an ally; randomly to
all allies. Grants
Reflect to an ally for 5 turns, randomly (based
on LUCK) gives entire party Reflect.
|
7 AP |
Lunar Curtain |
2 Items |
100% |
Gives Shell to an ally; randomly to all
allies. Grants Shell
to an ally for 5 turns, randomly (based on LUCK)
gives entire party Shell. |
8 AP |
Elementalist |
Passive Skill |
Doubles the damage dealt by elemental
items. Elemental
Items POW = 20, Magic Gems POW = 40.
|
10 AP |
Stamina Tablet |
5 Items |
100% |
Doubles an ally's max. HP; randomly all
allies.
Max HP doubles for duration of fight. Can only be
used once per fight per target. Can exceed 9999,
though it will not display it. |
10 AP |
Mana Tablet |
5 Items |
100% |
Doubles an ally's max. MP; randomly all
allies.
Max MP doubles for duration of fight. Can only be
used once per fight per target. Can exceed 999,
though it will not display it. |
|
Arcane Mage

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
Berserk |
9 MP |
70% |
Inflicts Berserk; target attacks constantly.
Puts an enemy in Berserk status
for 5 turns. |
1 AP |
Dark |
5 MP |
100% |
Weak magic attack with dark element.
POW = 16. Dark element.
|
3 AP |
Confuse |
10 MP |
40% |
Target is Confused and attacks random
targets.
Puts an enemy in Confuse status for 5 turns. |
4 AP |
Vanish |
15 MP |
90% |
Gives Vanish; target cannot be hit physically.
Puts an ally in Vanish state for 5 turns. |
4 AP |
Darkra |
22 MP |
100% |
Moderate dark magic attack on all enemies.
POW = 21. Dark element.
|
6 AP |
Gravity |
30 MP |
50% |
Cuts target's current HP by 1/2.
Able to kill a target if target
is at 1 HP. |
7 AP |
Drain |
12 MP |
75% |
Steal a portion of a target's HP for
yourself.
POW = 26. Non-elemental. If dealing lethal damage,
Drain can only steal as much HP as target previously
had. |
7 AP |
Osmose |
3 MP |
75% |
Steal a portion of a target's MP for
yourself.
POW = 3. Non-elemental.
Osmose can only steal as much MP as target previously
had. |
9 AP |
Darkga |
30 MP |
100% |
Strong magic attack with dark element.
POW = 31. Dark element.
|
10 AP |
Graviga |
50 MP |
25% |
Cuts all opponents' current HP by 3/4.
Able
to kill targets who are at 1 HP. |
|
Black Mage

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
Basic Black |
5 MP |
100% |
Weak elemental magic attack.
POW = 18. Fire, Lightning,
Ice, or Water element randomly.
Can be replaced with "Fire," "Blizzard,"
"Thunder," or "Water" to cast
only that spell. |
1 AP |
Focus |
N/A |
100% |
Slightly increases the party's magic
and spirit.
All party members receive
a +1 or +2 boost to their MAG and SPR.
|
3 AP |
Advanced Black |
22 MP |
100% |
Moderate elemental magic attack on all
enemies.
POW = 24. Fire, Lightning,
Ice, or Water element randomly.
Can be replaced with "Fira," "Blizzara,"
"Thundara," or "Watera" to cast
only that spell. |
4 AP |
Frog |
7 MP |
40% |
Inflicts Frog on a single target.
Puts an enemy in Frog
status for 5 turns. Also can reverse Frog spell
when cast on a Frog. Frogs can
only attack and use frog-reversing skills (Maiden's
Kiss, Esuna, Remedy, Frog) . |
4 AP |
Bio |
20 MP |
100% |
Magic attack plus a chance to cause Poison.
POW = 30.
75% chance to cause poison to target.
|
5 AP |
MP+10% |
Passive Skill
|
MP is boosted by 10%.
MP +10% |
5 AP |
Magic+10% |
Passive Skill
|
Magic is boosted by 10%.
MAG +10% |
8 AP |
Expert Black |
30 MP |
100% |
Strong elemental magic attack.
POW = 35. Fire, Lightning,
Ice, or Water element randomly.
Can be replaced with "Firaga," "Blizzaga,"
"Thundaga," or "Waterga" to
cast only that spell. |
9 AP |
Quake |
38 MP |
100% |
Severe magic damage to all targets without
float.
POW = 40. Hits all targets
unless they have Float status. Cannot be
reflected. |
10 AP |
Flare |
48 MP |
100% |
Extremely powerful nonelemental magic
attack.
POW = 48. Non-elemental.
|
|
Time Mage

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
Slow |
6 MP |
75% |
Inflicts Slow; target takes action slower.
Speed is cut in half (50%).
|
2 AP |
Haste |
10 MP |
100% |
Gives Haste; target takes action faster.
Speed is doubled (200%).
|
2 AP |
Float |
8 MP |
100% |
Gives Float; target is immune to Quake.
Target is immune to Quake.
That's it. |
4 AP |
MP+20% |
Passive Skill |
MP is boosted by 20%.
MP +20% |
5 AP |
Reflect |
15 MP |
100% |
Gives Reflect; target deflects most magic.
For the first three turns
of Reflect, magic-users will not cast spells directly
on a Reflected target; afterward, they may. As long
as one target does not have Reflect, spells targetting
all will be used and Reflected off those targets
with Reflect. |
5 AP |
Comet |
15 MP |
80% |
A comet hits a target for random damage.
POW = 5-50, but is random.
Higher MAG increases damage. |
5 AP |
Break |
15 MP |
40% |
Target will become petrified after several
turns.
Target will be petrified after 5 turns. Status can
be cured during these 5 turns (Soft,
Remedy, Stona, Esuna), not after. |
6 AP |
Stop |
20 MP |
20% |
Inflicts Stop; target is unable to take
action.
Target will charge their
CT, but they cannot act until the status is removed
or has worn off. |
6 AP |
Doom |
30 MP |
20% |
Inflicts Doom; target will die after
several turns.
Target dies in 8 turns unless
status is cured (Holy Water).
|
10 AP |
Meteor |
50 MP |
80% |
A meteor hits enemies for random damage.
POW = 5-50, but is random.
Higher MAG increases damage. Hits 3 times on random
opponents. It is possible to hit the same target
multiple times and leave others unscathed. Cannot
be reflected. |
|
White Mage

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
Blindna |
4 MP |
100% |
Cures Blind status.
Target loses Blind status. |
1 AP |
Poisona |
3 MP |
100% |
Cures Poison status.
Target loses Poison status. |
1 AP |
Stona |
10 MP |
100% |
Cures Petrify and Slow-Petrify statuses.
Target loses Petrify status
and will not become Petrified. |
1 AP |
Vox |
6 MP |
100% |
Cures Silence status.
Target loses Silence status. |
1 AP |
Cure |
6 MP |
100% |
Restores a small amount of HP.
POW = 18. Holy element.
Based on SPR (80%). Is unaffected by Magic Defense,
including Shell. |
1 AP |
Aero |
5 MP |
100% |
Weak magic attack with
wind element.
POW = 15. Wind element.
Based on SPR (50%) and MAG (50%). |
3 AP |
Pray |
N/A |
100% |
All allies gain a small amount of HP
& MP.
Restores HP/MP to all
allies, based on SPR. |
4 AP |
Cura |
26 MP |
100% |
Restores a moderate
amount of HP to all allies.
POW = 36. Holy element.
Based on SPR (80%). Is unaffected by Magic Defense,
including Shell. |
4 AP |
Aerora |
22 MP |
100% |
Moderate wind magic attack on all enemies.
POW = 20. Wind element.
Based on SPR (50%) and MAG (50%). |
5 AP |
Esuna |
20 MP |
100% |
Cures all status ailments.
Target loses all status
effects except Doom. |
5 AP |
Regen |
25 MP |
100% |
Gradually restores a small amount of
HP.
Regain approximately 10% of your current health
every turn. |
5 AP |
Dispel |
20 MP |
100% |
Removes helpful statuses from a target.
Removes Reflect, Haste,
Float, Protect, Shell, Bravery, Faith, Vanish, and
Regen. |
8 AP |
MP+30% |
Passive Skill |
MP is boosted by 30%.
MP +30% |
9 AP |
Curaga |
36 MP |
100% |
Restores a large amount of HP.
POW = 60. Holy element.
Based on SPR (80%). Is unaffected by Magic Defense,
including Shell. |
9 AP |
Aeroga |
30 MP |
100% |
Strong magic attack with wind element.
POW = 30. Wind Element.
Based on SPR (50%) and MAG (50%). |
11 AP |
Holy |
45 MP |
100% |
Extremely powerful holy elemental attack.
POW = 46. Holy Element.
Based on SPR (50%) and MAG (50%). |
|
Green Mage

AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
1 AP |
Blind |
4 MP |
75% |
Inflicts Blind, lowering
a target's accuracy.
Physical attacks and physical skills are twice
as likely to miss (50%). |
1 AP |
Poison |
3 MP |
90% |
Inflicts Poison; target
takes damage every turn.
Lose approximately 10% of your current health
every turn. |
3 AP |
Spirit+10% |
Passive Skill
|
Spirit is boosted by
10%.
SPR +10% |
4 AP |
Sleep |
13 MP |
50% |
Inflicts Sleep; target
cannot act until woken.
Target will continue to charge their CT, but
will not take action until the status has worn
off. Target also loses 75% Vitality and is
susceptible to physical damage until it wears
off. |
4 AP |
Silence |
6 MP |
60% |
Inflicts Silence; target
cannot use magic.
Target cannot cast magic-based attacks. |
5 AP |
Protect |
10 MP |
100% |
Gives Protect; target
takes less physical damage.
Target's DEF doubles (200%). |
5 AP |
Shell |
10 MP |
100% |
Gives Shell; target
takes less magic damage.
Target's MDEF doubles (200%). |
6 AP |
Bravery |
25 MP |
100% |
Gives Bravery; target's
strength increases.
Target's STR doubles (200%). |
6 AP |
Faith |
25 MP |
100% |
Gives Faith; target's
magic power increases.
Target's MAG doubles (200%). |
7 AP |
Protectga |
40 MP |
100% |
Gives Protect to all
allies.
All party members' DEF doubles (200%). |
7 AP |
Shellga |
40 MP |
100% |
Gives Shell to all
allies.
All party members' MDEF doubles (200%). |
10 AP |
Sleepga |
50 MP |
50% |
Inflicts Sleep on all
enemies.
All enemies will continue to charge their CT,
but will not take action until the status has
worn off. All enemies also loses 75% Vitality
and are susceptible to physical damage until
it wears off. |
|
Blue Mage
AP
Cost |
Skill |
Cost |
Hit
Rate |
Description |
0
AP |
Goblin
Punch |
0 MP |
90% |
Deals light damage;
heavy if same/similar level. |
1
AP |
Frog
Song |
15
MP |
75% |
Attempts
to cause Sleep and Frog to a target. |
1 AP |
Self Destruct |
5 MP |
100% |
Sacrifice yourself
to deal damage in the amount of your current HP
to a single target. |
2
AP |
Magic
Hammer |
3
MP |
90% |
Cuts a target's
current MP in half. |
2
AP |
Roulette |
10
MP |
100% |
Casts Doom on a
random target (friend or foe). |
2 AP |
Flame Thrower |
20 MP |
90% |
Deals moderate
fire damage to a single target. |
3
AP |
Aqua
Breath |
25
MP |
100% |
Deals moderate
water damage to all enemies. |
| 3
AP |
1000
Needles |
30
MP |
80% |
Deals 1000 damage,
always. |
3
AP |
White
Wind |
28 MP |
100% |
Heals party with
your current HP. |
4
AP |
Bad
Breath |
75
MP |
75% |
Cause
various statuses to a single target. But be careful,
it can backfire. |
4 AP |
Revenge |
35 MP |
75% |
Deal damage based
on the difference in your current and maximum HP
to a single target. |
4 AP |
Mighty Guard |
90 MP |
100% |
Casts Shell, Protect,
and sometimes Haste on the whole party. |
There
is not an ability tree for Blue Magic since
all skills are individual. Blue Mage abilities
cannot be used unless a monster who uses them
has been captured (abilities in gray cannot
yet be used).
These abilities are not available
for Arena tournaments. They are for Hunts only. |
|
Mastery Skills
|
Skill |
Cost |
Hit
Rate |
Description
/ Cost |
|
2x Cut |
20 MP |
100% |
Attack twice in one turn. To unlock,
master Knight and Monk. |
|
Quick Hit |
20 MP |
100% |
Attack, then take another
turn soon after. To unlock, master Thief and either
Chemist or Alchemist (or both). |
|
Half MP |
Passive Skill |
All MP consuming abilities cost 1/2 their
original amounts. To unlock, master any two Mage
classes. |
Mime |
N/A* |
100%* |
Copies the action that was just
taken. To unlock, master Blue Mage. *Note1: Uses items & MP if skill
requires it.
*Note2: Hit rate depends on the attack. |
Note:
Mastering a class means to have learned the
entire tree of abilities.
Back to Top |
|
|