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Ability Sets

Monk Skills

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
HP+10%
Passive Skill
HP is boosted by 10%
HP +10%
1 AP
Accuracy+10%
Passive Skill
Accuracy is boosted by 10%
ACC +10%
1 AP
Barefist
Passive Skill
Physical damage is boosted while weaponless. POW = 5+LVL/3
2 AP
Stigma Magic
N/A
70%
Partially cure negative status effects on the party. 70% chance to cure Blind, Poison, Silence, Confuse, Frog, Berserk, Sleep.
2 AP
HP+20%
Passive Skill
HP is boosted by 20%.
HP +20%
2 AP
Kick
N/A
90%
Damage a group of enemies with a flying kick.
Damage all enemies for 75% of your normal damage.
3 AP
Terrain
N/A
Varies
Uses surroundings to cause random effects.
Damage and random effects to single or all enemies, based on 25% STR and 75% MAG. Without Gaia Bell, there is a 43% chance of using a single-target attack, a 29% chance of using an all-target attack, a 14% chance of using a healing spell, and a 14% chance of using Shadow Flare (POW=40). Percent's change if using Gaia's Bell, putting Shadow Flare at 33%.
3 AP
Chakra
N/A
100%
All allies gain a small amount of HP & MP.
Restores HP/MP to all allies, based on STR.
5 AP
HP+30%
Passive Skill
HP is boosted by 30%.
HP +30%
10 AP
Counter
Passive Skill
Counterattacks physical attacks.
50% chance to counter, 70% with Black Belt.

Knight Skills

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
First Strike
Passive Skill
Take action first in a fight.
Start with CT bar at 100%
2 AP
Armor Break
8 MP
75%

Destroy an opponent's armor's defense.
DEF is reduced to 2 for 5 turns, regardless of equipped armor.

2 AP
Cover
Passive Skill
Take damage in place of an ally.
50% chance of taking a physical hit instead of an ally.
2 AP
Power Break
8 MP
75%
Destroy an opponent's weapon's power.
POW is reduced to 5 for 5 turns, regardless of equipped weapon--unless 'Barefist' (above) is equipped.
3 AP
Mind Break
8 MP
75%
Destroy an opponent's armor's magic defense.
MDEF is reduced to 2 for 5 turns, regardless of equipped armor.
3 AP
Vitality+10%
Passive Skill
Vitality is boosted by 10%.
VIT +10%
3 AP
Magic Break
8 MP
75%
Destroy an opponent's magical spell's power.
MAG is reduced by about 90% for 5 turns.
4 AP
Darkside
HP
100%
Sacrifice HP to deal damage to all opponents.
Deal 125% damage to all targets, but lose 10% of your maximum life to do so. Warning: It is possible to kill yourself with this skill.
4 AP
Strength+10%
Passive Skill
Strength is boosted by 10%.
STR +10%
4 AP
Threaten
20 MP
20%
Scare an enemy stiff! Inflicts Stop.
Stops players from taking their turn for 5 turns.
11 AP
2-Hands
Passive Skill
Hold a weapon in both hands to increase attack power. Some evade is sacrificed for this skill.
POW x2; EVD -20%

Thief Skills

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
Reflex
N/A
100%
Slightly increases the party's accuracy and evade.
All party members receive a +1 or +2 boost to their ACC and EVD.
1 AP
Deathblow
N/A
50%
Deal critical damage or miss completely.
Damage x1.5 or miss.
1 AP
Shuriken
1 Item
100%
Throw a shuriken to deal greater damage.
Deals 125% damage to a target, based on ACC. POW is approximately 20. 20% chance to use a Magic Shuriken, which attacks an enemy's M.DEF instead of DEF.
2 AP
Evade+10%
Passive Skill
Evade is boosted by 10%.
EVD +10%
2 AP
Steal
N/A
80%
Steal items from another player.
Steal 0-5 items from an opponent. Can steal more than you can hold.
2 AP
Grenade
2 Items
N/A
Throw a random grenade to damage all enemies.
Deals damage based on ACC to all enemies. POW = 15 for Grenade, but might use Frag Grenade (breaks all opponents' armor), Smoke Bomb (blinds all targets), or Petrify Grenade (slow-petrifies all enemies), which all have a POW = 10.
3 AP
Image
10 MP
100%
Puts yourself in the Vanish state.
Can't be hit by physical attacks for 5 turns, but 100% chance of being hit by magic attacks, even those with low hit percents. Vanish wears off when hit by magic.
3 AP
Thievery
10 MP
100%
Deal damage that ignores defense and increases with successful steals.
Damage increases based on how many items you steal (5 + #stolen x #stolen). Ignores enemy DEF. Increases with each successful steal.
3 AP
Speed+10%
Passive Skill
Speed is boosted by 10%.
SPD +10%
10 AP
2-Swords
Passive Skill
Equip two weapons to increase attack power. Some defense is sacrificed for this skill.
POW x2; VIT -20%

Chemist Skills

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
Eye Drops
1 Item
100%
Cures Blind.
Removes Blind status for 1 target.
1 AP
Echo Screen
1 Item
100%
Cures Silence.
Removes Silence status for 1 target.
1 AP
Antidote
1 Item
100%
Cures Poison.
Removes Poison status for 1 target.
1 AP
Maiden's Kiss
1 Item
100%
Cures Frog.
Removes Frog status for 1 target.
1 AP
Potion
1 Item
100%
Restores 200 HP; randomly restores all HP.
Restore 200 HP to 1 target, randomly (based on LUCK) restores all HP to that target (X-Potion).
2 AP
Holy Water
1 Item
100%
Cures Doom.
Removes Doom status for 1 target.
2 AP
Soft
1 Item
100%
Cures Petrify & Slow-Petrify.
Removes Petrify (or "will be petrified") status for 1 target.
2 AP
Cheer
N/A
100%
Slightly increases the party's strength and vitality.
All party members receive a +1 or +2 boost to their STR and VIT.
3 AP
Sing
N/A
Varies
Sings a random song to boost the party.
Songs randomly restore HP, MP, or cause beneficial statuses to the entire party.
4 AP
Hi-Potion
3 Items
100%
Restores 1000 HP; randomly targets all allies.
Restores 1,000 HP to 1 target, randomly (based on LUCK) restores 1,000 HP to all allies (Mega Potion).
4 AP
Ether
2 Items
100%
Restores 50 MP; randomly restores all MP.
Restores 50 MP to 1 target, randomly (based on LUCK) restores all MP to that target (Turbo Ether).
7 AP
Remedy
3 Items
100%
Cures all status ailments.
Removes all negative statuses from 1 target.
11 AP
Chemist
Passive Skill
Doubles the potency of restorative items
Potions restore 400 HP, Hi-Potions restore 2,000 HP, Ethers restore 100 MP, and Mega Potions restore 2,000 HP to all allies.

Alchemist Skills

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
Elemental Items
1 Item
100%
Deal light elemental damage to a target.
POW = 10, damage based on MAG (50%) and ACC (50%). Damages enemy's MDEF.
2 AP
Bacchus Wine
2 Items
100%
Berserks an ally.
Puts an ally in Berserk status for 5 turns. Player will not use it on an ally whose MAG > STR.
2 AP
Flirt
10 MP
40%
Charm an opponent. Inflicts Confuse.
Inflicts Confuse status on 1 target for 5 turns.
3 AP
Chocobo Feather
2 Items
100%
Hastes an ally; randomly hastes all allies.
Grants Haste to an ally for 5 turns, randomly (based on LUCK) gives entire party Haste.
3 AP
Dance
N/A
Varies
Dances a random dance to harm all enemies.
Dances randomly deal HP damage, MP damage, or cause harmful statuses to all enemies.
6 AP
Magic Gems
3 Items
100%
Deal heavy elemental damage to a target.
POW = 20, damage based on MAG (50%) and ACC (50%). Damages enemy's MDEF.
7 AP
Light Curtain
2 Items
100%
Gives Protect to an ally; randomly to all allies.
Grants Protect to an ally for 5 turns, randomly (based on LUCK) gives entire party Protect.
7 AP
Star Curtain
2 Items
100%
Gives Reflect to an ally; randomly to all allies.
Grants Reflect to an ally for 5 turns, randomly (based on LUCK) gives entire party Reflect.
7 AP
Lunar Curtain
2 Items
100%
Gives Shell to an ally; randomly to all allies.
Grants Shell to an ally for 5 turns, randomly (based on LUCK) gives entire party Shell.
8 AP
Elementalist
Passive Skill
Doubles the damage dealt by elemental items.
Elemental Items POW = 20, Magic Gems POW = 40.
10 AP
Stamina Tablet
5 Items
100%
Doubles an ally's max. HP; randomly all allies.
Max HP doubles for duration of fight. Can only be used once per fight per target. Can exceed 9999, though it will not display it.
10 AP
Mana Tablet
5 Items
100%
Doubles an ally's max. MP; randomly all allies.
Max MP doubles for duration of fight. Can only be used once per fight per target. Can exceed 999, though it will not display it.

Arcane Mage

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
Berserk
9 MP
70%
Inflicts Berserk; target attacks constantly.
Puts an enemy in Berserk status for 5 turns.
1 AP
Dark
5 MP
100%
Weak magic attack with dark element.
POW = 16. Dark element.
3 AP
Confuse
10 MP
40%
Target is Confused and attacks random targets.
Puts an enemy in Confuse status for 5 turns.
4 AP
Vanish
15 MP
90%
Gives Vanish; target cannot be hit physically.
Puts an ally in Vanish state for 5 turns.
4 AP
Darkra
22 MP
100%
Moderate dark magic attack on all enemies.
POW = 21. Dark element.
6 AP
Gravity
30 MP
50%
Cuts target's current HP by 1/2.
Able to kill a target if target is at 1 HP.
7 AP
Drain
12 MP
75%
Steal a portion of a target's HP for yourself.
POW = 26. Non-elemental. If dealing lethal damage, Drain can only steal as much HP as target previously had.
7 AP
Osmose
3 MP
75%
Steal a portion of a target's MP for yourself.
POW = 3. Non-elemental. Osmose can only steal as much MP as target previously had.
9 AP
Darkga
30 MP
100%
Strong magic attack with dark element.
POW = 31. Dark element.
10 AP
Graviga
50 MP
25%
Cuts all opponents' current HP by 3/4.
Able to kill targets who are at 1 HP.

Black Mage

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
Basic Black
5 MP
100%
Weak elemental magic attack.
POW = 18. Fire, Lightning, Ice, or Water element randomly. Can be replaced with "Fire," "Blizzard," "Thunder," or "Water" to cast only that spell.
1 AP
Focus
N/A
100%
Slightly increases the party's magic and spirit.
All party members receive a +1 or +2 boost to their MAG and SPR.
3 AP
Advanced Black
22 MP
100%
Moderate elemental magic attack on all enemies.
POW = 24. Fire, Lightning, Ice, or Water element randomly. Can be replaced with "Fira," "Blizzara," "Thundara," or "Watera" to cast only that spell.
4 AP
Frog
7 MP
40%
Inflicts Frog on a single target.
Puts an enemy in Frog status for 5 turns. Also can reverse Frog spell when cast on a Frog. Frogs can only attack and use frog-reversing skills (Maiden's Kiss, Esuna, Remedy, Frog) .
4 AP
Bio
20 MP
100%
Magic attack plus a chance to cause Poison.
POW = 30. 75% chance to cause poison to target.
5 AP
MP+10%
Passive Skill
MP is boosted by 10%.
MP +10%
5 AP
Magic+10%
Passive Skill
Magic is boosted by 10%.
MAG +10%
8 AP
Expert Black
30 MP
100%
Strong elemental magic attack.
POW = 35. Fire, Lightning, Ice, or Water element randomly. Can be replaced with "Firaga," "Blizzaga," "Thundaga," or "Waterga" to cast only that spell.
9 AP
Quake
38 MP
100%
Severe magic damage to all targets without float.
POW = 40. Hits all targets unless they have Float status. Cannot be reflected.
10 AP
Flare
48 MP
100%
Extremely powerful nonelemental magic attack.
POW = 48. Non-elemental.

Time Mage

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
Slow
6 MP
75%
Inflicts Slow; target takes action slower.
Speed is cut in half (50%).
2 AP
Haste
10 MP
100%
Gives Haste; target takes action faster.
Speed is doubled (200%).
2 AP
Float
8 MP
100%
Gives Float; target is immune to Quake.
Target is immune to Quake. That's it.
4 AP
MP+20%
Passive Skill
MP is boosted by 20%.
MP +20%
5 AP
Reflect
15 MP
100%
Gives Reflect; target deflects most magic.
For the first three turns of Reflect, magic-users will not cast spells directly on a Reflected target; afterward, they may. As long as one target does not have Reflect, spells targetting all will be used and Reflected off those targets with Reflect.
5 AP
Comet
15 MP
80%
A comet hits a target for random damage.
POW = 5-50, but is random. Higher MAG increases damage.
5 AP
Break
15 MP
40%
Target will become petrified after several turns.
Target will be petrified after 5 turns. Status can be cured during these 5 turns (Soft, Remedy, Stona, Esuna), not after.
6 AP
Stop
20 MP
20%
Inflicts Stop; target is unable to take action.
Target will charge their CT, but they cannot act until the status is removed or has worn off.
6 AP
Doom
30 MP
20%
Inflicts Doom; target will die after several turns.
Target dies in 8 turns unless status is cured (Holy Water).
10 AP
Meteor
50 MP
80%
A meteor hits enemies for random damage.
POW = 5-50, but is random. Higher MAG increases damage. Hits 3 times on random opponents. It is possible to hit the same target multiple times and leave others unscathed. Cannot be reflected.

White Mage

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
Blindna
4 MP
100%
Cures Blind status.
Target loses Blind status.
1 AP
Poisona
3 MP
100%
Cures Poison status.
Target loses Poison status.
1 AP
Stona
10 MP
100%
Cures Petrify and Slow-Petrify statuses.
Target loses Petrify status and will not become Petrified.
1 AP
Vox
6 MP
100%
Cures Silence status.
Target loses Silence status.
1 AP
Cure
6 MP
100%
Restores a small amount of HP.
POW = 18. Holy element. Based on SPR (80%). Is unaffected by Magic Defense, including Shell.
1 AP
Aero
5 MP
100%
Weak magic attack with wind element.
POW = 15. Wind element. Based on SPR (50%) and MAG (50%).
3 AP
Pray
N/A
100%
All allies gain a small amount of HP & MP.
Restores HP/MP to all allies, based on SPR.
4 AP
Cura
26 MP
100%
Restores a moderate amount of HP to all allies.
POW = 36. Holy element. Based on SPR (80%). Is unaffected by Magic Defense, including Shell.
4 AP
Aerora
22 MP
100%
Moderate wind magic attack on all enemies.
POW = 20. Wind element. Based on SPR (50%) and MAG (50%).
5 AP
Esuna
20 MP
100%
Cures all status ailments.
Target loses all status effects except Doom.
5 AP
Regen
25 MP
100%
Gradually restores a small amount of HP.
Regain approximately 10% of your current health every turn.
5 AP
Dispel
20 MP
100%
Removes helpful statuses from a target.
Removes Reflect, Haste, Float, Protect, Shell, Bravery, Faith, Vanish, and Regen.
8 AP
MP+30%
Passive Skill
MP is boosted by 30%.
MP +30%
9 AP
Curaga
36 MP
100%
Restores a large amount of HP.
POW = 60. Holy element. Based on SPR (80%). Is unaffected by Magic Defense, including Shell.
9 AP
Aeroga
30 MP
100%
Strong magic attack with wind element.
POW = 30. Wind Element. Based on SPR (50%) and MAG (50%).
11 AP
Holy
45 MP
100%
Extremely powerful holy elemental attack.
POW = 46. Holy Element. Based on SPR (50%) and MAG (50%).

Green Mage

AP Cost
Skill
Cost
Hit
Rate
Description
1 AP
Blind
4 MP
75%
Inflicts Blind, lowering a target's accuracy.
Physical attacks and physical skills are twice as likely to miss (50%).
1 AP
Poison
3 MP
90%
Inflicts Poison; target takes damage every turn.
Lose approximately 10% of your current health every turn.
3 AP
Spirit+10%
Passive Skill
Spirit is boosted by 10%.
SPR +10%
4 AP
Sleep
13 MP
50%
Inflicts Sleep; target cannot act until woken.
Target will continue to charge their CT, but will not take action until the status has worn off. Target also loses 75% Vitality and is susceptible to physical damage until it wears off.
4 AP
Silence
6 MP
60%
Inflicts Silence; target cannot use magic.
Target cannot cast magic-based attacks.
5 AP
Protect
10 MP
100%
Gives Protect; target takes less physical damage.
Target's DEF doubles (200%).
5 AP
Shell
10 MP
100%
Gives Shell; target takes less magic damage.
Target's MDEF doubles (200%).
6 AP
Bravery
25 MP
100%
Gives Bravery; target's strength increases.
Target's STR doubles (200%).
6 AP
Faith
25 MP
100%
Gives Faith; target's magic power increases.
Target's MAG doubles (200%).
7 AP
Protectga
40 MP
100%
Gives Protect to all allies.
All party members' DEF doubles (200%).
7 AP
Shellga
40 MP
100%
Gives Shell to all allies.
All party members' MDEF doubles (200%).
10 AP
Sleepga
50 MP
50%
Inflicts Sleep on all enemies.
All enemies will continue to charge their CT, but will not take action until the status has worn off. All enemies also loses 75% Vitality and are susceptible to physical damage until it wears off.

Blue Mage

AP Cost
Skill
Cost
Hit
Rate
Description
0 AP
Goblin Punch
0 MP
90%
Deals light damage; heavy if same/similar level.
1 AP
Frog Song
15 MP
75%
Attempts to cause Sleep and Frog to a target.
1 AP
Self Destruct
5 MP
100%
Sacrifice yourself to deal damage in the amount of your current HP to a single target.
2 AP
Magic Hammer
3 MP
90%
Cuts a target's current MP in half.
2 AP
Roulette
10 MP
100%
Casts Doom on a random target (friend or foe).
2 AP
Flame Thrower
20 MP
90%
Deals moderate fire damage to a single target.
3 AP
Aqua Breath
25 MP
100%
Deals moderate water damage to all enemies.
3 AP
1000 Needles
30 MP
80%
Deals 1000 damage, always.
3 AP
White Wind
28 MP
100%
Heals party with your current HP.
4 AP
Bad Breath
75 MP
75%
Cause various statuses to a single target. But be careful, it can backfire.
4 AP
Revenge
35 MP
75%
Deal damage based on the difference in your current and maximum HP to a single target.
4 AP
Mighty Guard
90 MP
100%
Casts Shell, Protect, and sometimes Haste on the whole party.
There is not an ability tree for Blue Magic since all skills are individual. Blue Mage abilities cannot be used unless a monster who uses them has been captured (abilities in gray cannot yet be used).
These abilities are not available for Arena tournaments. They are for Hunts only.

Mastery Skills

Skill
Cost
Hit
Rate
Description / Cost
2x Cut
20 MP
100%
Attack twice in one turn. To unlock, master Knight and Monk.
Quick Hit
20 MP
100%
Attack, then take another turn soon after. To unlock, master Thief and either Chemist or Alchemist (or both).
Half MP
Passive Skill
All MP consuming abilities cost 1/2 their original amounts. To unlock, master any two Mage classes.
Mime
N/A*
100%*
Copies the action that was just taken. To unlock, master Blue Mage.
*Note1: Uses items & MP if skill requires it.
*Note2: Hit rate depends on the attack.
Note: Mastering a class means to have learned the entire tree of abilities.
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