|
|
Gloves
A Monk's weapon. Typically used
by agile fighters. |
0
BP |
Fists |
Power:
5 |
7
BP |
Leather
Glove |
Power:
10, Evade + 3 |
10
BP |
Mythril
Claw |
Power:
16, Evade + 5 |
17
BP |
Tiger
Fangs |
Power:
22, Evade + 7 |
22
BP |
Dragon
Claw |
Power:
28, Evade + 9 |
30
BP |
Kaiser
Knuckles |
Power:
34, Evade + 11 |
| Back
to Top |
|
Daggers
A Thief's weapon. Typically used
by quick
fighters. |
9
BP |
Dagger |
Power: 14, Speed + 1 |
13
BP |
Blind
Knife |
Power: 18,
Speed + 2, Randomly casts Blind
on attack |
21
BP |
Mage Masher |
Power: 22,
Speed + 4, Randomly casts Silence
on attack |
26 BP |
Main Gauche |
Power:
26, Speed + 8, Evade + 8 |
30
BP |
Orichalcum |
Power:
32, Speed + 10 |
| Back
to Top |
|
Swords
A
standard weapon for all types of
fighters. |
10
BP |
Broadsword |
Power:
18 |
16
BP |
Mythril Sword |
Power: 24 |
19
BP |
Ice Brand |
Power: 24, Randomly casts
Blizzard on attack |
24
BP |
Diamond Sword |
Power: 30 |
28
BP |
Rune
Blade |
Power: 30,
Magic + 6 |
| 35 BP |
Brave Blade |
Power: 36, Begin fight with Bravery |
|
|
Great
Swords
A Knight's weapon.
Typically used by powerful, noble
fighters. |
39
BP |
Defender |
Power: 40, Begin
fight with Protect |
39
BP |
Save the Queen |
Power: 40, Begin
fight with Shell |
43
BP |
Excalibur |
Power: 40,
Randomly casts Holy
on attack |
51
BP |
Ragnarok |
Power: 48, Randomly casts
Flare on attack |
|
|
Axes
A Berserker's weapon. Typically used
by psychotic fighters. Axes deal
random damage. |
| 11
BP |
Battle Axe |
Power: 20, Speed -
2 |
| 14
BP |
Giant Axe |
Power: 28, Speed - 4 |
| 21
BP |
Slasher |
Power:
36, Speed - 4 |
| 28
BP |
Poison
Axe |
Power: 40,
Speed - 4,
Randomly casts Poison
on attack |
| 39
BP |
Golden Axe |
Power: 50, Speed - 4 |
|
|
Spears
A Dragoon's weapon. Typically used
by powerful fighters. |
| 12 BP |
Spear |
Power: 18, Strength +
4 |
| 19 BP |
Trident |
Power: 24, Strength +
5 |
| 28 BP |
Partisan |
Power:
30, Strength + 6 |
| 30 BP |
Spirit
Lance |
Power: 32, Strength +
4,
Magic + 4 |
| 39 BP |
Holy Lance |
Power: 36,
Strength + 6, Randomly casts Holy
on attack |
|
|
Katanas
A Samurai's weapon. Typically used
by evasive fighters. |
| 9 BP |
Asura |
Power: 16,
Evade + 2, Vitality
- 2 |
| 15 BP |
Kotetsu |
Power: 22, Evade + 4,
Vitality
- 4 |
| 19 BP |
Murasame |
Power: 28, Evade + 6,
Vitality
- 6 |
| 27 BP |
Muramasa |
Power: 34, Evade + 8,
Vitality
- 8 |
| 36 BP |
Masamune |
Power: 40, Evade + 10,
Vitality
- 10 |
|
|
Guns
An Assassin's weapon. Typically
used by precise fighters. |
| 11 BP |
Romanda Gun |
Power: 18, Accuracy +
5 |
| 16 BP |
Mythril Gun |
Power: 21,
Accuracy +
8 |
| 25 BP |
Stone
Gun |
Power: 24,
Accuracy + 11, Randomly casts Break
on attack |
| 22 BP |
Formalhaut |
Power: 27, Accuracy +
14 |
| 35 BP |
Death Penalty |
Power: 30, Accuracy +
17, Randomly
casts Doom on attack |
|
|
Staves
& Rods
A Mage's weapon. Typically used by
intelligent fighters. |
| 10
BP |
Rod |
Power: 8,
Magic + 10 |
| 16
BP |
Fire
Rod |
Power: 10,
Magic + 12, Randomly Casts Fira
on attack |
| 19
BP |
Wizard Rod |
Power: 12,
Magic + 18 |
| 23
BP |
Sage Staff |
Power: 14,
Magic + 23 |
| 31
BP |
Faith Rod |
Power: 16,
Magic + 25, Begin fight with Faith |
| 33
BP |
Mace of Zeus |
Power: 18, Magic + 35 |
|
|
Light
Armor
Light clothing is
made for quick classes such
as thieves and ninjas.
All Light Armor gives a
10% boost to your speed. |
| 10
BP |
Clothes |
Defense
Rating: 10, Magic Defense: 10 |
| 20
BP |
Brigandine |
Defense
Rating: 15, Magic Defense: 15 |
| 35
BP |
Brave
Suit |
Defense
Rating: 20, Magic Defense: 20, Begin
fight with Bravery |
|
|
Heavy
Armor
Armors are often worn by armored
classes such as knight
and warrior.
All Heavy Armor gives a
20% boost to your strength. |
| 10
BP |
Linen Cuirass |
Defense:
15, Magic Defense: 5 |
| 20
BP |
Diamond
Armor |
Defense:
20, Magic Defense: 10 |
| 35
BP |
Grand
Armor |
Defense:
25, Magic Defense: 15, HP + 10% |
|
|
Robes
Robes are often worn by mage
classes such as white mage and
black mage.
All Robes give a 20% boost
to your magic power. |
| 10
BP |
Silk
Robe |
Defense:
5, Magic Defense: 15 |
| 20
BP |
White
Robe |
Defense:
10, Magic Defense: 20 |
| 35
BP |
Robe
of Lords |
Defense:
15, Magic Defense: 25, MP + 10% |
|
|
Stat
Boosting Accessories
These are accessories that are used
to boost a stat. |
| 4
BP |
Power
Wrist |
Strength + 5 |
| 3
BP |
Mythril
Glove |
Vitality
+ 5 |
| 3
BP |
Beads |
Evade + 5 |
| 2
BP |
Silver Glasses |
Accuracy + 5 |
| 4
BP |
Earrings |
Magic + 5 |
| 3
BP |
Barrier
Ring |
Spirit
+ 5 |
| 5
BP |
Sprint Shoes |
Speed + 5 |
| 9
BP |
Bracer |
Strength + 10 |
| 8
BP |
Crystal
Gloves |
Vitality
+ 10 |
| 8
BP |
Elf Cape |
Evade + 10 |
| 7
BP |
Sniper Sight |
Accuracy + 10 |
| 9
BP |
Pair of Earrings |
Magic + 10 |
| 8
BP |
Rune
Armlet |
Spirit
+ 10 |
| 10
BP |
Cat-Ear-Hood |
Speed + 10 |
| 27
BP |
Protect Ring |
All Stats + 10 |
|
|
Prevention
Accessories
These are accessories that are used
to prevent one or more statuses. |
| 5
BP |
Star
Pendant |
Prevents Poison |
| 4
BP |
Goggles |
Prevents
Blind |
| 5
BP |
N-Kai Armlet |
Prevents Confuse |
| 4
BP |
Diamond Armlet |
Prevents Slow |
| 5
BP |
Echo Ring |
Prevents Silence |
| 5
BP |
Headband |
Prevents Sleep |
| 5
BP |
White Cape |
Prevents Frog
|
| 12
BP |
Peace Ring |
Prevents Berserk
and Confuse |
| 12
BP |
Jewel Ring |
Prevents Blind
and Petrify |
| 12
BP |
Fairy Ring |
Prevents Poison
and Blind |
| 12
BP |
Jade Armlet |
Prevents Stop
and Petrify |
| 12
BP |
Defense Ring |
Prevents Sleep
and Doom |
| 12
BP |
Magic Ring |
Prevents Silence
and Berserk |
| 13
BP |
Safety Bit |
Prevents Doom
and Petrify |
| 15
BP |
Jem
Ring |
Prevents Stop,
Petrify, and Slow |
| 40
BP |
Ribbon |
Prevents Blind,
Poison, Silence,
Frog, Confuse,
Berserk, Petrify,
and Sleep |
|
|
Elemental
Accessories
These are accessories that are used
to change your elemental strengths
and weaknesses. |
| 5 BP |
Fire
Ring |
Nullify Fire,
but 1.5x damage from Ice |
| 5 BP |
Blizzard
Ring |
Nullify Ice,
but 1.5x damage from Fire |
| 5
BP |
Thunder
Ring |
Nullify Lightning,
but 1.5x damage from Water |
| 6
BP |
Water Ring |
Nullify Water,
but 1.5x damage from Lightning |
| 8
BP |
Flame
Ring |
Absorb Fire,
but 2x damage from Ice |
| 8
BP |
Ice
Ring |
Absorb Ice,
but 2x damage from Fire |
| 8
BP |
Bolt
Ring |
Absorb Lightning,
but 2x damage from Water |
| 9
BP |
Coral
Ring |
Absorb Water,
but 2x damage from Lightning |
| 10
BP |
Cursed
Ring |
Absorb
Dark and
Poison (element) and prevent
Poison damage (status),
but 2x damage from
Holy and Fire |
| 15
BP |
Angel Earrings |
Absorb Holy attacks.
Raise Holy damage |
| 25
BP |
Tetra Elemental |
All Elemental damage
is halved |
|
|
Special
Accessories
These are accessories that are used
to add special statuses or modify
certain abilities. |
| 15 BP |
Cure Ring |
Begin fight with Regen |
| 14 BP |
Running Shoes |
Begin fight with Haste |
| 8 BP |
Feather Boots |
Begin fight with Float |
| 11 BP |
Wall Ring |
Begin fight with Reflect |
| 12 BP |
Sneak
Ring |
Begin fight with Vanish |
| 6 BP |
Fury Ring |
Begin fight with Berserk |
| 7 BP |
Black Belt |
Rate
of Counter increases |
| 6 BP |
Gaia Bell |
Unlocks the Terrain ability
"Shadow
Flare" |
| 6
BP |
Rainbow Shoes |
Unlocks
the Dance ability
"Sword Dance" |
| 6
BP |
Item Belt |
Required
to use Items (10
Pack) |
| 11 BP |
Item Backpack |
Required
to use Items (20
Pack) |
| 15 BP |
Item Sack |
Required
to use Items (30
Pack) |
| 13
BP |
Gold Hairpin |
Gain
Half MP ability |
| 1 BP |
Gale Hairpin |
Gain
First Strike ability |
|
|
|
|